Archive for 三月, 2010

unity GameObjectPool

星期三, 三月 17th, 2010

One way to improve a game’s performance in Unity is to avoid creating and destroying game objects, and instead activating/deactivating them. However, doing so can be a bit tricky and time consuming—especially if there isn’t a hard limit on the number of game objects that can be active at any given time, and/or their lifetimes are unpredictable.
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Fantastic Five

星期一, 三月 8th, 2010

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*** 50% OFF SPECIAL PRICE ***

The dark blue sea has filled too many unknown and the mysticalness, very many nautical mile biology are having the formidable strength quantity, in order to obtain the nautical mile mystical black ore, the humanity to natural held already starts to extend to the sea ocean…


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3D FPS Robot

星期一, 三月 8th, 2010

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The world has changed, the robots had occupied every corner of the earth. You are a warrior on Earth, the future of humanity rely on you to fight. what you need to do is to deep into the robot’s headquarters, hunt for every room, and kill them.

but must be careful, the robots’ headquarters has been sealed off , If the rash into certain death.

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